With computer games we're sort of heading into a new area here. Entertainment is getting more sophisticated, we can have actors now, (and) story lines can be of a more mature subject matter.
I am most proud of the development of the characters as personalities that game players could relate to and care about.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
I believe the adventure game genre will never die any more than any type of storytelling would ever die.
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.